UI development

We have been redoing the UI after getting some feedback from playtesters. One of players biggest gripes was that they couldn’t tell the difference between the level select and the actual game. Due to this we have decided to revert to a simpler more minimalistic level select with smooth animations. All of this was done using the Unity 5 canvas. What do you think?

While I was at it I have also been touching up the pause menu and main menu. Check out the screen shots!

mainMenu